Inside Fallout, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV show is back to Prime Video, and it's fair to say that viewers were pleasantly surprised by the excellence of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture different facets of the player's experience.

We followed vault-dweller Lucy, attempting to uphold her morals and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his faction's dogma and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the irradiated badlands.

Building Anticipation for Season Two

The debut season's ending unveiled key information about the culprits behind the atomic conflict that condemned a group of people in underground vaults for hundreds of years. It also raised plenty of questions open for the second season – and, now, hopes are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.

“Going into the initial season, people were like, ‘Just get it right’,” states the game director. “We are ecstatic with the feedback to the show, so now people are bringing more eagerness and altered expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its makers ensured physical models and environments were fabricated, echoing the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s tangible.”

In fact, virtually everything you see on-screen is practical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were apparently rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also longtime fans, with the help of the visionaries behind the video games. This common understanding for the world is evident in the end result.

The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will allow for a new viewing experience, something the creators themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”

Teresa Sanchez
Teresa Sanchez

A seasoned gaming journalist with over a decade of experience covering esports and industry trends.