Larian Studios Clarifies Its Implementation of Machine Learning for New Project

The team behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, creating immense anticipation within the industry. However, subsequent comments from the studio's lead designer have brought a new dimension to the discussion, focusing on the studio's approach toward AI tools.

AI as a Creative Assistant, Not a Substitute

In a recent message, Larian's director detailed that the developer is using AI technology for specific ancillary tasks. These encompass developing PowerPoint slides, generating rough visual ideas, and creating draft dialogue.

Crucially, Vincke stressed that the final content in the game will be crafted solely by real writers. "Larian is writing everything ourselves," he stated.

Larian is constantly increasing our team of storytellers and are actively putting together narrative groups.

Since visual development is being particularly mentioned — we presently have twenty-three concept artists and have roles to fill for more artists.

Each initiative we do is supplementary and designed to letting our team spend additional energy on actual creation.

Any machine learning application implemented properly is additive to a artist's workflow, never a stand-in for their talent.

Responding to Feedback and Defining the Path

The admission of using AI at first generated concern among some the player base. In reply, Vincke offered additional clarification on public forums.

"At Larian, we employ these tools to research ideas, just like we use the internet and art books," he stated. "In the conceptual brainstorming phase we use it as a simple sketch for structure which we then replace with authentic artwork."

He noted, "We've hired creatives for their creative vision, not for their capacity to execute what a AI generates."

Key Areas of AI Integration

Vincke had earlier broken down the company's focused method to this technology, categorizing its use into key areas:

  • Automation of Tedious Tasks: This includes motion capture cleaning, voice editing, and technical processes like retargeting animations.
  • Rapid Prototyping ('White Boxing'): Using technology to rapidly prototype simple versions of scenarios to experiment with concepts prior to complete production.
  • Experimental Frontiers: Investigating how machine learning could eventually facilitate innovative reactivity, especially in creating unforeseen permutations in a detailed game universe.

He specifically noted that key artistic disciplines — like music composition — are are in no way areas where the company is replacing creative talent. On the contrary, Larian is recruiting more in these precise roles.

"We are neither launching a game with AI-generated content, nor planning on cutting staff to replace them with AI," Vincke concluded.

Teresa Sanchez
Teresa Sanchez

A seasoned gaming journalist with over a decade of experience covering esports and industry trends.